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Friday Facts #141 - Mod Portal

Posted by kovarex on 2016-06-03

Hello!

Friday Facts #221 - 0.16 is out

Posted by kovarex & Klonan on 2017-12-15

Hello there. As you probably know, we released the experimental version of 0.16 this week. As usual after such a big release, we are working as best as we can to fix the bugs to make the game reasonably playable as soon as possible. Our current goal is to have semi-stable version before Christmas.

Friday Facts #326 - Particle emitter & Data cache

Posted by Allaizn, Rseding, Klonan on 2019-12-20

More particle optimisations Allaizn Rseding's recent optimisations of the particle system (FFF-322) made particles much more lightweight than they were before, but it still left particles as rather complex beasts. A quick summary of the possible actions a particle can make during it's update: Move their own position. Advance their animation to another frame. Land in water and apply a trigger. Apply another trigger with a certain frequency. Remove themselves from the game world once their life time ends. What makes this complex is that triggers are general purpose systems that can do all kinds of things, including creating and destroying entities, fire, smoke and other particles as well as playing sounds or recursively applying even more triggers. In other words: applying a trigger is an "anything can happen" situation and thus totally unpredictable, which in turn makes optimisations extremely hard.

Friday Facts #379 - Abstract rewiring

Posted by boskid, StrangePan, Klonan on 2023-10-06

Let me show you around. That's our lab table and this is our work-stool. And over there is our interplanetary space-platform! And here's where we keep assorted lengths of wire. Whoa! A real live space-platform! We designed it ourselves. Let us show you some of the different lengths of wire we used.

Friday Facts #153 - 0.13 Stable, 0.14 Experimental

Posted by Klonan on 2016-08-26

Hello, Albert is back this week, and has resumed his work on the liquid wagon and associated accessories, as well as offering his guidance to some visual related programming tasks. Kuba and Honza are also both back from their respective holidays, and overall the office is feeling much more full than last week.

Friday Facts #176 - Belts optimization for 0.15

Posted by Harkonnen on 2017-02-03

Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am writing another FFF myself which, looking back at those times, gives me ripping apart feelings (which I believe is a good thing :)).

Friday Facts #114 - Better train conditions

Posted by kovarex on 2015-11-27

Hello, it feels really nice these weeks. We actually have some time to improve the game instead of just fixing bugs. Lets take a look on some of the improvements.

Friday Facts #237 - Rich & interactive text

Posted by kovarex on 2018-04-06

Hello, since 0.16 is stable we can assign more of our effort into the work on 0.17. One of those features planned for that release is the Rich & interactive text. Having more text formatting options was one of the things we wanted for quite some time, and it is finally starting to become reality in the 0.17 branch. The initial motivation was to have more possibilities in the tutorial related texts, but it proved to be useful having it available globally in the game. The current format for any text markup we use is [<type>=<value>], but it might change somehow before 0.17 hits the public. This feature is being developed by wheybags, and it is progressing forward quite steadily.

Friday Facts #357 - Nuke

Posted by kovarex, Dominik, V453000 on 2020-07-24

Blueprint library finishing touches kovarex At the time of writing the Friday Facts last week, not all of the planned changes were finished, here is the finalisation, so here we go.

Friday Facts #270 - HR Substation & Save/Load overview

Posted by Klonan, Rseding, Albert on 2018-11-23

Steam Awards (Klonan) Steam has opened up the nominations for this years Steam Awards. Last year Factorio was actually selected as a nominee for the 'Haunts My Dreams' award. There is a category this year for 'Best Developer', and many in the community have wanted to nominate us for that category. Unfortunately to be eligible, we would need to have a developer page set up on Steam. We had some discussions, and decided to wait until we have a final 'Wube Software' logo and theme finalized before setting up a developer page. This means you won't be able to vote for us as best developer this year... This doesn't meant that you can't nominate Factorio for one of the categories, and there has already been some discussion on the subreddit about which games people are voting for.